/ DELTA /
Five-LFO movement engine for macOS

Movement.Controlled chaos.

Five independent LFOs sit at the center of Delta Processing Engine. Move slowly or move fast. Lock to BPM or let the system run free. Randomize the system into the unexpected, then lock the parts worth keeping—driving filters, extreme sampler-speed changes, and unfamiliar noise textures from subtle motion to controlled chaos. It is a creative design tool built on phase nulling. DELTA is the result.

macOSStandalone · AU · VST3 · AAXLocal processing · No required call-home
Current Delta Processing Engine interface
Current interfaceDevelopment build
01 / THE IDEA

Movement, built on phase nulling.

Route five LFOs through filters, four samplers, and twenty built-in traditional and elemental noise types. Build deliberately or use Randomize All and Orbit to discover a new system in one gesture, then lock what works and keep moving.

Delta’s phase-inversion topology nulls the dry signal against the processed path. At neutral settings the result is silence. Animate a filter, introduce a noise texture, or transform a sample and the difference left behind is DELTA.

01INPUTDry capture
02WET PATHEQ · Five LFOs · Sources
Δ
DELTA OUTPUTThe result of the phase null
02 / CAPABILITIES

Built to move. Built to surprise.

Five LFOs form the motion system; filters, noise, sampling, and analysis make that motion playable and precise.

01

Five LFOs. Total movement.

Five independent, color-coded LFO lanes and a modulation matrix create evolving motion across Delta’s creative signal path.

02

Randomize into the unexpected

Randomize All reshapes EQ bands and LFO parameters. Orbit reroutes all five LFO destinations. Link them for one combined creative reroll, while locks preserve the parts you want to keep.

03

Shape creative filters

A 7-band EQ—HPF, five fully shaped middle bands, and LPF—shapes the processed side of the phase null and turns filtering into an expressive sound-design stage.

04

Lock effects to BPM

Tempo-synced LFO rates keep modulation moving with the session while five color-coded lanes make complex motion readable.

05

Transform samples with speed

Four sampler slots turn loaded sounds into moving material, with per-slot speed control for dramatic changes in pace, pitch, texture, and feel.

06

Traditional + elemental noise

Twenty built-in noise types span traditional sources and elemental generators, with type-specific controls that open unusual material for modulation and sound design.

07

See the signal move

A real-time FFT, EQ magnitude curve, stereo meters, and goniometer keep the relationship between input, output, and delta visible.

08

Save the movement

Factory, User, and Favorites organize sound presets. User presets recall EQ and all five LFO lanes—including destination assignments—while MIDI, control-surface, and OSC setups have their own preset libraries.

03 / FORMATS

One engine. Four ways into the session.

The current macOS build targets standalone operation and the principal professional plugin formats.

01APP

Standalone

A dedicated macOS application with stereo input and output.

Stereo → Stereo
02AU

Audio Unit

Native Audio Unit format for compatible macOS hosts.

Mono / Stereo
03VST3

VST3

VST3 plugin format for compatible macOS production environments.

Mono / Stereo
04AAX

AAX

AAX format for Pro Tools workflows on macOS.

Mono / Stereo

AU, VST3, and AAX builds support Mono→Mono, Mono→Stereo, and Stereo→Stereo track configurations. Standalone is Stereo→Stereo. Across formats, Delta supports presets, custom MIDI, OSC, and supported control-surface workflows; Standalone additionally owns its audio and controller device ports directly.

STANDALONE / DIFFERENCES

Delta without a DAW.

The standalone macOS app is its own stereo creative environment, with direct device routing and dedicated controller workflows.

01Dedicated stereo path

Stereo input and output with support for Core Audio devices, including wireless output workflows.

02Dual MIDI input

Keep a keyboard or pad controller open alongside a separate HUI, MCU, or Logic control surface.

03Surface feedback output

Standalone adds dedicated surface input and feedback-output selection for motorized faders, rings, meters, and LEDs.

04 / IN DEVELOPMENTLocal recording workflow

Standalone recording is planned as a local workflow. The current development build reserves the interface, but the recorder backend is not yet complete.

04 / INTERFACE

A complete signal map at a glance.

Dense when it needs to be, consistent where it matters: analysis, modulation, EQ, sampling, noise, and level control remain visible in one fixed composition.

Actual product interfaceDevelopment capture
Dark Delta Processing Engine interface showing analyzer, modulation matrix, equalizer, mixer, sampler, noise generator, and macro controls
Delta Processing Engine development interface. Labels, visual details, and final release presentation may change.
Delta Processing Engine with light metal panel and header materials
Material study / 01Light metal surfaces
Delta Processing Engine with dark metal panel and header materials
Material study / 02Dark metal surfaces
Color with purpose

Five modulation lanes. One visual language.

Red, orange, yellow, green, and purple identify the five LFO lanes and carry their routing state through the interface. Cyan remains the structural accent and the active Delta signal.

Detailed view of Delta’s five color-coded LFO lanes
05 / WATCH + LISTEN

See the workflow. Hear the difference.

The prototype is ready for product films, guided tutorials, and side-by-side audio demonstrations as approved media becomes available.

Product film / 00:08

Delta interface study

A short local motion study built from the current interface capture.

Delta Processing Engine dark interface tutorial preview
Tutorial / planned

Understanding Delta Active

Signal flow, null behavior, and critical-listening workflow.

Five Delta LFO lanes tutorial preview
Tutorial / planned

Building movement

Five LFO lanes, routing, rate ranges, and destination control.

Delta Processing Engine sampler and noise generator tutorial preview
Tutorial / planned

Speed, noise, and controlled chaos

Sampler-speed transformations, traditional and elemental noise, and type-specific controls.

Audio demonstration system

A/B listening, ready for real source files.

Each slot is prepared for an approved product example. Playback stays deliberately disabled until real Delta-rendered audio is supplied.

01Delta active
Source pending
02Delta inactive
Source pending
03Noise texture
Source pending
04Sampler layer
Source pending
06 / SYSTEM

Designed for macOS.

Platform
macOS
Formats
Standalone, AU, VST3, AAX
Minimum macOS
To be confirmed before release
Processor support
Final release architecture to be confirmed

Exact minimum OS, architecture, and host-version compatibility will be published after the release validation matrix is complete.

Development status

Beta coming soon.

Delta is in active development. The product, release packaging, licensing, and distribution path are still being prepared. There is no public installer or purchase flow at this stage.

Local-first validationRuns locally · No cloud processingNo required call-home when working offlineOffline-friendly licensing design
In Development
07 / RESOURCES

Details when you need them.

Product documentation and support routes will be published as the beta distribution path comes online.

User manual

Setup, signal flow, modulation, sampling, and control reference.

Available with beta

Support

Installation, compatibility, licensing, and product assistance.

Contact route forthcoming

Changelog

Release notes, fixes, validation status, and known limitations.

Published with releases